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vgui/obj/20-mouse-released-event.js

"use strict";

Object.defineProperty(exports, "__esModule", {
	value: true
});

var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }

/**
 * Fired when a mouse button is pressed in the panel
 */
var MouseReleasedEvent = exports.MouseReleasedEvent = function (_SourceEvent) {
	_inherits(MouseReleasedEvent, _SourceEvent);

	function MouseReleasedEvent(code) {
		_classCallCheck(this, MouseReleasedEvent);

		return _possibleConstructorReturn(this, (MouseReleasedEvent.__proto__ || Object.getPrototypeOf(MouseReleasedEvent)).call(this, "MouseReleased", { code: code }));
	}

	/**
  * Creates this type based on a source engine KeyValues entry
  */


	_createClass(MouseReleasedEvent, null, [{
		key: "__fromSource",
		value: function __fromSource(type, data) {
			var result = new MouseReleasedEvent();
			result.data = data;
			return result;
		}
	}]);

	return MouseReleasedEvent;
}(SourceEvent);

SourceEvent.__eventTypes["MouseReleased"] = MouseReleasedEvent;