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vgui/obj/40-button.js

"use strict";

Object.defineProperty(exports, "__esModule", {
  value: true
});

var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }

/**
 * Represents a button element
 */
var Button = exports.Button = function (_Label) {
  _inherits(Button, _Label);

  function Button(id) {
    _classCallCheck(this, Button);

    var _this = _possibleConstructorReturn(this, (Button.__proto__ || Object.getPrototypeOf(Button)).call(this, id));

    _this._attrHandler["command"] = "string";
    _this._attrHandler["default"] = "int";
    _this._attrHandler["selected"] = "1";
    _this._attrHandler["sound_armed"] = "string";
    _this._attrHandler["sound_depressed"] = "string";
    _this._attrHandler["sound_released"] = "string";
    _this._attrHandler["defaultFgColor_override"] = "string";
    _this._attrHandler["defaultBgColor_override"] = "string";
    _this._attrHandler["armedFgColor_override"] = "string";
    _this._attrHandler["armedBgColor_override"] = "string";
    _this._attrHandler["depressedFgColor_override"] = "string";
    _this._attrHandler["depressedBgColor_override"] = "string";
    _this._attrHandler["selectedFgColor_override"] = "string";
    _this._attrHandler["selectedBgColor_override"] = "string";
    _this._attrHandler["keyboardFocusColor_override"] = "string";
    _this._attrHandler["blinkFgColor_override"] = "string";
    return _this;
  }

  /**
   * @override
   */


  _createClass(Button, [{
    key: "toString",
    value: function toString() {
      return "Button[" + this.text + "]";
    }
  }]);

  return Button;
}(Label);